![]() ![]() PlayerUnknown’s Battlegrounds has a ton of vehicles for players to make a quick getaway. In Aim mode, both LT and RT are required for throwing grenades. There’s also a separate Aim mode layout that allows players to hold their breath while sniping, as well as an option to switch between firing modes using the D-pad. PUBG players on Xbox One can tap the D-pad to cycle to an item, then press and hold briefly to use the item without needing to open their inventory screen, saving crucial time during battle. The directional pad is used for cycling between equipment items, such as grenades or healing kits. “Holding X will allow you to reload your weapon tapping X will allow you to interact with objects,” Nelson explains. For example, the basic gamepad layout for PUBG includes dual-purpose buttons that will perform different functions when pressed quickly or held down. The developers had to get a bit creative with the PUBG Xbox One controller layout to account for the game’s various gameplay mechanics. Here's the basic control scheme for PUBG on Xbox One. with support from the Xbox Advanced Technology Group and The Coalition, developers of the Gears of War franchise - believe they’ve found the right balance between giving players enough flexibility to survive in the hostile battleground and to effectively manage in-game equipment on the fly,” says Nelson. “Translating these mechanics down to the Xbox One controller has been a challenge, but the team at PUBG Corp. In the post, several gamepad layout images were revealed detailing how PUBG’s various controls have been translated for the Xbox One controller. We've included a few of the main control layout images below.Īside from basic movement and shooting, PUBG has a number of other gameplay mechanics that need their own control scheme, such as inventory management. With just a few hours until the release of PlayerUnknown’s Battlegrounds on Xbox One’s Game Preview, fans can get an early look at the controller scheme for PUBG on Xbox One thanks to a recent news post from Mike Nelson on Xbox Wire.
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